/**
* @module clientInteractionsType
*/
/**
* _______________________________________
*
* Actions sent by the client to the server
*
* _______________________________________
*/
export const START_GAME = "START_GAME";
export const CREATE_GAME = "CREATE_GAME";
export const CREATE_GAME_V2 = "CREATE_GAME_V2";
export const JOIN_ROOM = "JOIN_ROOM";
export const LEAVE_ROOM = "LEAVE_ROOM";
export const LEFT_ROOM = "LEFT_ROOM";
export const FOLD = "FOLD";
export const BET = "BET";
export const CHECK = "CHECK";
export const SHOW_CARD = "SHOW_CARD";
export const HIDE_CARD = "HIDE_CARD";
export const ACTIVATE_BONUS = "ACTIVATE_BONUS";
export const SIT = "SIT";
export const REFRESH = "REFRESH";
export const LOGIN = "LOGIN";
/**
* _______________________________________
*
* Actions sent by server to inform the player
*
* _______________________________________
*/
// Game Lobby, no round turning.
export const GAME_LOBBY = "GAME_LOBBY";
// Game has started
export const GAME_STARTED = "GAME_STARTED";
// Successfully sit at a table.
export const SITTED = "SITTED";
// Kicked out of the game
export const KICKED = "KICKED";
export const LOGGED_IN = "LOGGED_IN";
export const EMPTY_PAYLOAD = "EMPTY_PAYLOAD";
export const AUTO_RESTART_TOGGLE = "AUTO_RESTART_TOGGLE";